1. Necromantic Modification
These Moodies have become so much more interesting since I re-engineered them. With their new skills in necromantic evocation, they are able to reanimate their dead, as well as the corpses of local creatures. Some of my colleagues consider this modification both grisly and unnecessary. Perhaps I will improve upon them next.
Source: Ingame -> Datacube by Nazrek, Order of the Progenitors / found in: Celestion
2. Future Improvement
These small bipeds are little more than an annoyance. Their creation of ritual masks - which seem to indicate both mood and social structure - is of little interest to me. But perhaps there are some improvements that I can make upon their base design.
Source: Ingame -> Datacube by Nazrek, Order of the Progenitors / found in: Deradune
3. Protocol Breach
Despite the objections of his Order, Progenitor Nazrek has made a number of enhancements to these so-called Moodies. Certain individuals now display an inherent skill in evocation, allowing them to reanimate their dead. Nazrek’s questionable choices will be noted.
Source: Ingame -> Datacube by Ionis, Order of the Watchers / found in: Deradune
4. Covert Investigation
Although I generally respect Nazrek and his work, his latest pet project on this island has me a bit confused. During my survey of his work, he described the not insignificant dangers that exist in this canyon. When I asked about their purpose, he merely replied that “the supplicants must be tested.” Before leaving, I recommended that he get more rest.
Source: Ingame -> Datacube by Jariel, the Archon / found in: Skullcanno Island
5. Frivolous Diversion
My previous modification of the Moodies has not been well received by my colleagues nor by the swollen-headed simpleton that parades as our Archon. Because of this, he has not so politely asked me to limit the practice of my “frivolous hobbies” on this remote island. Although I find his accusations both insulting and completely baseless, I must admit that I am looking forward to this little diversion. I have brought a few of my modified Moodies to share in the fun.
Source: Ingame -> Datacube by Nazrek, Order of the Progenitors / found in: Skullcanno Island
6. Hellish Excavations
Why I find myself deep beneath this volcano is still a mystery to me, but I agreed to help Progenitor Nazrek with what he called a “personal project,” and so here I am. Nazrek requested that I shape a series of tunnels between the base of the volcano and its caldera above, ones that are traversable, but still deadly to most organic life forms. And why am I down here in this heat? Because, he said, “you can’t have heaven without hell.” Next he wants me to shape a skull into the side of the mountain! I did not even bother asking the reason for that.
Source: Ingame -> Datacube by Koral, Order of the Shapers / found in: Skullcanno Island
7. Mysterious Delivery
As per the request of my colleague Nazrek, I have created a larger, stronger and more aggressive version of organism X87, and had it delivered to this island. When asked about the reason for this work, Nazrek merely smiled and said “everybody needs something to fear and worship.” Being not at all interested in what that might mean, or who would inevitably suffer from it, I left without another word.
Source: Ingame -> Datacube by Ohmna, Order of the Progenitors / found in: Skullcanno Island
8. Skullcanno Island
My project is complete! This terraformer now successfully turns lava into gold, providing the primitive Moodies below with a divine metal for them to covet – and one that may be extremely difficult for them to obtain. This, along with the horrifying monstrosities below, should provide the Moodies with a rich, cultural mythology that will undoubtedly lead to thousands of their descendants perishing painfully as they attempt to reach the treasures that lie in the sacred heights of this cavern. Now… let the drama of Skullcano Island commence! Oh, I should have done this a long time ago…
Source: Ingame -> Datacube by Nazrek, Order of the Progenitors / found in: Skullcanno Island